<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: D&amp;D On Microsoft Surface</title>
	<atom:link href="http://www.sci-guys.com/content/2010/02/11/dd-on-microsoft-surface/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sci-guys.com/content/2010/02/11/dd-on-microsoft-surface/</link>
	<description>sci-fi and other cool stuff</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:26:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Sci-Guy-John</title>
		<link>http://www.sci-guys.com/content/2010/02/11/dd-on-microsoft-surface/comment-page-1/#comment-2881</link>
		<dc:creator>Sci-Guy-John</dc:creator>
		<pubDate>Fri, 12 Feb 2010 06:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sci-guys.com/content/?p=2709#comment-2881</guid>
		<description>Or so you have heard....</description>
		<content:encoded><![CDATA[<p>Or so you have heard&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sci-Guy-Mike</title>
		<link>http://www.sci-guys.com/content/2010/02/11/dd-on-microsoft-surface/comment-page-1/#comment-2876</link>
		<dc:creator>Sci-Guy-Mike</dc:creator>
		<pubDate>Fri, 12 Feb 2010 04:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sci-guys.com/content/?p=2709#comment-2876</guid>
		<description>Fourth Edition (4E) D&amp;D is perfect for surface interfaces like this.  The 4E game really requires the use of miniatures, and direction, movement and character spatial orientation really come into play during combat.  Something like this could really help move a game along.</description>
		<content:encoded><![CDATA[<p>Fourth Edition (4E) D&amp;D is perfect for surface interfaces like this.  The 4E game really requires the use of miniatures, and direction, movement and character spatial orientation really come into play during combat.  Something like this could really help move a game along.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

